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PORTFOLIO
Magic Weapon Attacks
My final project for my time at Gnomon. This was a collaboration with 2 other students, using their prop weapons to create VFX for.
Weapons:
Hammer by John Chung
Spear by Joyce Jiao Jiao
Characters/Environment: Paragon Assets, Unreal Marketplace
Weapons:
Hammer by John Chung
Spear by Joyce Jiao Jiao
Characters/Environment: Paragon Assets, Unreal Marketplace
Dragon Fire War Hammer
I created the FX for this war hammer modeled by my school mate John Chung.
Weapon: John Chung
Character: Paragon Serath, Unreal Marketplace
GroundImpact
This is my learning project for Vertex Animation Textures. This was a very fun but time consuming project learning VAT from Houdini.
Weapon: John Chung
Character: Paragon Serath, Unreal Marketplace
GroundImpact
This is my learning project for Vertex Animation Textures. This was a very fun but time consuming project learning VAT from Houdini.
Star Wars Jedi Interceptor Flyby
Original Source: Star Wars
Responsible for Modeling, Texturing, Rigging, VFX, and Animation of Spaceship and Environment arrangement.
Responsible for Modeling, Texturing, Rigging, VFX, and Animation of Spaceship and Environment arrangement.
Magic Egg Hatching
This is my Houdini 4 Magic Egg project brought over into Unreal Engine 5.
This was quite the challenge as I was very new to Unreal, so this project was intended for me to learn how to bring my Houdini work into Unreal.
VFX: Houdini to Unreal. Combined with Niagara Lightning
This was quite the challenge as I was very new to Unreal, so this project was intended for me to learn how to bring my Houdini work into Unreal.
VFX: Houdini to Unreal. Combined with Niagara Lightning
Ground Impact Effect
This is my learning project for Vertex Animation Textures. This was a very fun but time consuming project learning VAT from Houdini.
Ice Explosion Attack
Final project for my VFX for Games 1 class. This class started my learning of real-time FX systems and I absolutely fell in love with it.
After Images Dash FX
This was an in between project while I was having trouble learning VAT's. Here I learned how to use the Skeletal Mesh system inside Niagara to do new effects.
Cyberpunk Interior Environment
Original Source: Based on Cyberpunk 2077 Biotechnica Hotel.
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